
global_settings {
assumed_gamma 1.5
noise_generator 2
}
union {
sor {
4,
<8.79703, -1.84843>, <3.73333, -4.06667>, <5.56667, -0.133333>, <8.58359, -1.08719>
pigment {
color rgbft <0.752941, 0, 0.752941, 0.2, 0.4>
}
finish {
brilliance 1
metallic 1
reflection {
rgb <1, 1, 1>, rgb <0, 0, 0>
metallic 1
}
}
scale 1
}
sphere {
<0, 0, 0>, 30
pigment {
color rgb <0.752941, 0, 0.752941>
}
finish {
brilliance 1
metallic 1
reflection {
rgb <1, 1, 1>, rgb <0, 0, 0>
metallic 1
}
}
scale 1
hollow
}
}
merge {
merge {
merge {
light_source {
<0.3, 0, 0>, rgb <0, 0, 0>
fade_distance 10
fade_power 4
}
sphere_sweep {
linear_spline,
2,
<0.3, 0, -1>,0.01
<0, 0, 0>,0.5
hollow false
}
sphere_sweep {
linear_spline,
2,
<0.3, 0, -1>,0.01
<0.6, 0, 0>,0.5
hollow false
}
scale <0.8, 0.4, 0.8>
translate <-1.5, 0.3, 1.8>
pigment {
color rgbft <0.75294, 0, 0, 0.4, 0.4>
}
finish {
brilliance 1
metallic 1
reflection {
rgb <1, 1, 1>, rgb <0, 0, 0>
falloff 1.6
metallic 1
}
}
hollow
}
difference {
union {
union {
sphere_sweep {
linear_spline,
2,
<2.5, 0, 1.5>,0.3
<2.5, 0, 0>,0.3
translate x*(-0.1)
scale <1, 0.5, 1>
}
difference {
sphere {
<1.5, 0, 0.7>, 1
scale <1, 0.2, 1>
}
sor {
4,
<1.9667, -1.4333>, <0.7, -0.6>, <0.63333, 0.63333>, <2.1667, 1.4333>
scale 1
translate <1.5, 0, 0.7>
}
}
scale <0.8, 1, 1>
translate x*0.25
}
sphere_sweep {
linear_spline,
2,
<0, 0, 2.5>,0.4
<0, 0, 0>,0.4
scale <1, 0.5, 1>
}
sphere_sweep {
linear_spline,
2,
<-1.25, 0, 1>,0.4
<-1.25, 0, 0>,0.4
scale <1, 0.5, 1>
double_illuminate
}
sphere_sweep {
linear_spline,
2,
<-2.5, 0, 2.5>,0.4
<-2.5, 0, 0>,0.4
scale <1, 0.5, 1>
}
}
union {
sphere_sweep {
linear_spline,
2,
<0.3, 0, -1>,0.01
<0, 0, 0>,0.5
}
sphere_sweep {
linear_spline,
2,
<0.3, 0, -1>,0.01
<0.6, 0, 0>,0.5
}
scale <0.8, 0.6, 0.8>
translate <-1.5, 0.2, 1.5>
}
}
pigment {
color rgb <1, 0.75294, 1>
}
photons {
target
refraction on
reflection on
}
finish {
brilliance 1
metallic 1
reflection {
rgb <1, 1, 1>, rgb <0, 0, 0>
metallic 1
}
}
hollow false
}
scale <1, 0.1, 1>
hollow false
}
light_source {
<-0.32518, 11, -0.12923>, rgb <1, 1, 1>
spotlight
radius 70
falloff 70
point_at <3.5003e-15, 2.3337, -0.099967>
fade_distance 10
fade_power 4
}
camera {
perspective
location <-0.622022, 4.69633, -0.236066>
sky <0, 1, 0>
direction <0, 0, 1>
right <1.3333, 0, 0>
up <0, 1, 0>
look_at <-0.491168, 0, 0.937798>
}